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	<updated>2026-04-26T07:52:57Z</updated>
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		<id>https://thedeafguy.online/index.php?title=Battlefield_6_New_Game_Crazy_Ideas&amp;diff=31223</id>
		<title>Battlefield 6 New Game Crazy Ideas</title>
		<link rel="alternate" type="text/html" href="https://thedeafguy.online/index.php?title=Battlefield_6_New_Game_Crazy_Ideas&amp;diff=31223"/>
		<updated>2026-04-11T07:53:41Z</updated>

		<summary type="html">&lt;p&gt;190.123.210.197: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Assuming Battlefield still wants to revisit other pivotal points in history, there is one time period the franchise touched on very briefly. Returning to Vietnam would be perfect for the Battlefield franchise because the combat during the Vietnam War emphasizes what the series has done best. Plus, a vignette-style campaign like in Battlefield 1 but set during the Vietnam War could be incredibly interesting, and considering the many diverse perspectives the player could view the war through would provide a very compelling story. Chaotic firefights in jungles, lush and varied scenery, and paired with destruction Battlefield is known for, a Vietnam time period would evoke serious Bad Company 2 vi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A modern setting for Battlefield 6 is the most likely choice for a time period. World War 2 hype/interest died off pretty quickly after 2018, and Battlefield 5 already touched on WW2 so the franchise will likely be moving on to something new. Some of the most popular Battlefield games like Bad Company and Battlefield 3/4 were also based on modern combat, so coming back to the 21st century would be a safe bet. Despite the trite comparison, it is worth noting that Call of Duty: Modern Warfare has seen great success in returning to one of that franchise&#039;s most popular time periods as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With DICE supposedly having &amp;quot;crazy ambitious ideas&amp;quot; planned for Battlefield 6 , Wilson’s talk of unprecedented scale and the power of next-gen consoles seems fitting. These remarks accompanied the game’s release window, however, which sees the next Battlefield project lined up for a release during the 2021 Holiday season. While this may be a good bit away, having a general idea of when the next game will be releasing should be comforting for Battlefield f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking of which, one of Battlefield: Bad Company 2 &#039;s final expansions was also based in Vietnam , so the potential is there. There also was a Battlefield Vietnam released in 2004, so there&#039;s a few sources in Battlefield &#039;s history that DICE could use as a jumping off point for a new iterat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rival franchise Call of Duty also did something similar, and has seen phenomenal success with its Modern Warfare reboot. It&#039;s not a one-to-one comparison by any means, but it should at least be encouraging for the Battlefield series. The Call of Duty series also put out a WWII shooter in 2017 that, while not exactly as unpopular as Battlefield 5 has become for fans, also had a particularly middling release even for a Call of Duty title. There were a few problems with microtransactions (a prevalent issue back in 2017 for several games) , the weapon and perk variety in multiplayer, and story gripes as well. Then Call of Duty went back to basics with Modern Warfare , and so far has seen great success, not even counting Warzo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During EA Play&#039;s 2020 Live showcase, there was an interesting tidbit shared at the end of the show from chief studios officer Laura Miele. Towards the end of the showcase, EA showed off some very early next-gen development footage from EA&#039;s first-party development studios like BioWare, Criterion, and DICE. &amp;quot;Our studios are taking their crazy, ambitious ideas and making them real,&amp;quot; stated Miele. &amp;quot;Every console generation DICE sets the bar for excellence in audio and visual presentation. We are creating epic battles at a scale and fidelity unlike anything you&#039;ve experienced before.&amp;quot; This is almost certainly in reference to Battlefield 6 , or whatever Battlefield title is currently in the works for 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, this is just an interpretation of the next-gen prototypes shown in EA Play Live earlier this year. EA and DICE have confirmed that a new Battlefield game (presumably [https://battlefield2042Pedia.com/ Battlefield 2042 season guide|Https://battlefield2042pedia.com/] 6 ) is headed for PS5 and Xbox Series X/S, and currently has a 2021 release window planned. Occasionally rumors have come out about the next Battlefield game, some of which have been proven false , others have no evidence or backing. Overall, it&#039;ll be interesting to see what&#039;s truly in store for the once revered shooter franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield has had an issue in the past with destruction not having any recognizable impact on gameplay. Previous titles like Battlefield: Bad Company 2 used to integrate the capability of destruction into its level design, which is partially what made Bad Company 2 one of the best games in the whole series. Games like Battlefield 3 onward tried to replicate the importance of destruction in different ways, but the &amp;quot;Levolution&amp;quot; mechanics ended up being lackluster in comparison. Alternatively, a higher player density in multiplayer games could make games like Conquest a bit more strategic with squad placements. Any capability to add more players on screen/in the lobby is perfect for Battlefield , which thrives on simulating large-scale warf&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In terms of what was specifically shown, the gameplay from DICE is very ambiguous. It&#039;s clearly an early prototype of gameplay for the next Battlefield game, but the assets themselves don&#039;t appear to be any different from Battlefield 5 . It&#039;s very possible the prototype gameplay shown was a repurposing of assets from Battlefield 5 showcasing what next-gen processing is capable of. That being said, it shows about around a hundred of what appear to be rendered models (all potentially players) moving in a single space. There also was a scene showing a building collapsing, which was more than likely showcasing a new version of Battlefield &#039;s Destruction physics. Lastly, there were a few close-ups of an indistinct soldier&#039;s face rendered in high detail, though it wasn&#039;t clear if this was next-gen graphics rendered in-eng&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>190.123.210.197</name></author>
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	<entry>
		<id>https://thedeafguy.online/index.php?title=PUBG_s_Biggest_Update_Yet_Is_Actually_An_Exciting_One&amp;diff=31197</id>
		<title>PUBG s Biggest Update Yet Is Actually An Exciting One</title>
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		<updated>2026-04-11T07:46:18Z</updated>

		<summary type="html">&lt;p&gt;190.123.210.197: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;In a feature that isn’t exactly made clear at the get-go, players can actually enter a free look mode by pressing &amp;quot;Alt&amp;quot; and using the mouse to navigate the camera more freely around the player. It is with this feature that players can peek around corners, and peer through windows without being seen at &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the best things players can do is be aware of their speed as they are deployed from the helicopter. While being disposed in the air, players can speed up their descent into madness until their parachute automatically opens at 230 ft in the air. Ah, that pesky parachute. You could have gotten so much further if you could have deployed a little later, right? Well, gamers can still speed up the drop even when the parachute comes out. Players may think they have to continue to deal with slow speeds, but they can speed up the fall by pressing F on the computer or L on the Xbox while aiming for the landing. This not only speeds up the fall but also assists in steering the arri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s actually very hard to aim and shoot when moving. This makes it very difficult and really shows how less the mechanics are in this game compared to other franchises like Call Of Duty . Let’s just say there is a clear reason why COD is popular and played all over the world. It&#039;s because the shooting feels natural to the pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, this is simply due to the fact that many beginners are often thrown into the deep end, as the game provides very little, or no explanation regarding how to successfully play without becoming a punching bag for some of PUBG &#039;s more skilled play&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After teasing major balance changes PUBG Corp outlined exactly what players can expect from PC 1.0 Update #12 . First, let&#039;s look at the balance changes, and then we&#039;ll showcase the new additions to the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;So what do you think of our list? Did we miss any of your favorite films that have video games to thank for their story, characters, or action? Let us know in our comment section and don&#039;t forget to subscribe to our YouTube channel for more videos like this &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It is so common to screw up controls. You thought you were picking your gun but instead set off to cook a grenade. Uh, oh…you feel like you only have the option to waste it or die. Well, you can save the coveted weapon if you know the right thing to do. If a player pulled out a pin by accident, players could drag the grenade back to the storage column to put the pin back in on the PC. Gamers should be able to hold Y to do the same thing on the Xbox. Weapons and supplies are at a premium in a game like PUBG . Therefore, it is essential to know about tricks like this one to save your weapons after a mist&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But it’s not always because it’s a positive gaming experience. While the concept of this game isn’t new exactly, the way this game works, the bugs, the flaws, are actually are part of the reason why it’s gained so much love from the [https://fpspedia.com/ FPS Beginner Guide|Https://Fpspedia.Com/] community. This game is frustrating to put it simply. It’s a game that is half skill and half luck. One way to easily sum of this game is by saying, it’s an experience you’ll remem&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We get it, scopes are cool. But not every weapon should have a scope, as it is best to only place these attachments on sniper rifles to help increase their already lengthy distance. Assault rifles are also another weapon that should avoid being paired with a scope, as red dot sights have been proven to work best as they are not necessarily a weapon used for long distance targ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Earlier we talked about barricading bridges and what that can do for you as an offensive-minded player. It was also mentioned that if you encounter this strategy being done by another team against you that vaulting over the bridge into the water could mean the difference between life and elimination. Once you hit the water and start swimming for sure it&#039;s now time to get extra careful Newer players may assume that once you&#039;re in the water there&#039;s nothing to worry about. On the contrary, the water is where you&#039;re most vulnerable and susceptible to gunshots. Players can and will see your head and arms traversing the water and will do everything in their power to make sure you never see the shorel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Snipers are literally everywhere. Similar to the problem I just mentioned above. People camp in this game. Even though if you do it and get caught, you’ll be called a camper and reported by literal 15-year-olds. Because people love to hide until they are in the top ten before they reveal themselves and then vulture all the best gear, it can be hard to take this game seriously when basically everyone has reverted to playing like t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As we said above, sniper rifle magazines will no longer spawn and are only available in supply crates but DMRs will now use AR magazines (and other attachments alongside sniper attachments) and won&#039;t be affected. As for the coveted Extended Quickdraw mag, it&#039;ll be more rare &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You can&#039;t hide underwater so easily anymore! Air only lasts 15 seconds now when submersed instead of 35 seconds and once you’ve run out of air, you’ll now take 10 damage per second (up from four damage per second). And to recover from being submersed, players need 4 seconds instead of 1. Needless to say, you&#039;re in trouble if you&#039;re trying to escape or hide in water while being trac&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>190.123.210.197</name></author>
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