<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://thedeafguy.online/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AdalbertoGary</id>
	<title>thedeafguy - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://thedeafguy.online/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AdalbertoGary"/>
	<link rel="alternate" type="text/html" href="https://thedeafguy.online/index.php/Special:Contributions/AdalbertoGary"/>
	<updated>2026-04-26T17:48:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://thedeafguy.online/index.php?title=Dead_By_Daylight_Killer_Guide:_The_Plague_Perks_Tips_Strategies&amp;diff=41578</id>
		<title>Dead By Daylight Killer Guide: The Plague Perks Tips Strategies</title>
		<link rel="alternate" type="text/html" href="https://thedeafguy.online/index.php?title=Dead_By_Daylight_Killer_Guide:_The_Plague_Perks_Tips_Strategies&amp;diff=41578"/>
		<updated>2026-04-23T18:29:41Z</updated>

		<summary type="html">&lt;p&gt;AdalbertoGary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;When Dead by Daylight Mobile launched in April 2020, we caught our first glimpse at how this could change with a disconnect feature that replaces real players with AI-controlled ones - essentially, disconnected players become bots. If a player disconnects for any reason, whether a deliberate rage quit or a shoddy Wi-Fi connection, their character continues acting seamlessly for the duration of the match. Survivors keep working on objectives, and Killers continue doing their best to sacrifice you to the entity. It&#039;s by no means perfect, but it&#039;s infinitely better than losing a teammate or having a match &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Mad Grit (The Legion): While carrying a Survivor, the Killer suffers no cooldown on missed attacks, and successfully hitting a Survivor will pause the carried Survivor&#039;s Wiggling Progression for 2/3/4 seco&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Killers choose to use The Plague as their character in Dead By Daylight , they will need to master her two basic weapon powers. The Plague uses her Profane Censer to bludgeon Survivors as a Basic Attack. She can also vomit on Survivors with her Vile Purge ability to infect them with sickness, similar to The Nemesis . Vile Purge also works to infect objects for a short duration, like Pallets, Windows, and Generators. Any Survivor who interacts with an infected item will become infected. Survivors have a Sickness Meter that increases each time they are hit by Vile Purge. Once it is filled, they become injured and are not able to heal. They will also vomit and infect objects and other Survivors. The longer the Survivor spends infected, the easier they are to down and sacrifice on the h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many famous monsters and villains from popular horror media have featured as Killers across various DLC chapters in Dead By Daylight _ , but developer Behaviour Interactive has also created a comprehensive catalog of original Killers. The Plague is not part of the base game and must be purchased, either from the in-game Store or with the _Demise of the Faithful DLC chapter. Adiris, The Plague, is perhaps the oldest Killer on the Entity&#039;s roster. According to [https://ikerhein.com/ Dead By Daylight lore] , Adiris was once a high priestess in Ancient Babylon who succumbed to a deadly plague. As a Killer, The Plague can attack from a significant distance and punish Survivors for any pressure they manage to mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Each Range Killer in Dead By Daylight will also have Add-Ons in their Bloodweb that increase the potency of their basic and special attacks, further improving their ability to hit Survivors from farther a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sometimes, the best thing a Killer can do is control the map during a Dead By Daylight _ Trial, and four Killer characters have abilities that make them particularly good at area control. In _Dead By Daylight , each Killer comes with a special attack or ability, a weapon, and three unique Perks with dozens of Add-Ons to use against Survivors. Unlike playing Survivors, who can eventually use any combination of the same Perks, Items, and Add-Ons for any character , the choice of Killer matters for their unique powers. Certain Killers in Dead By Daylight come with attacks that, while not impressively powerful or injurious, can allow them to play the long game and slowly turn the tide of a Trial in their fa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lampkin Lane, Haddonfield : While not the most popular map, Haddonfield contains numerous houses with Windows and balconies for quick exits. Killers will need to waste time searching each building to find Survivors, giving them an opportunity to complete Generators and make a quick escape. Hooks are also spaced farther apart on this map, making it easier for Survivors to wiggle free before they can be Hoo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fortunately, the bloodweb offers a plethora of enhancements depending on your personal playstyle. However choosing an enhancement that, for example, lowers the cooldown time of The Nurse&#039;s Blink ability, could greatly improve movement across the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Huntress can throw up to five Hunting Hatchets to injure and down Survivors without ever needing to be too close. Hatchets can be thrown up to 40 m/s, and The Huntress can reload from Lockers during the Trial. Players using The Huntress will need to work on their aim, especially if Survivors are prone to running in a less direct pattern. The Huntress&#039; unique Perks, Beast of Prey, Territorial Imperative, and Hex: Huntress Lullaby allow her to control the map more strategically, pressure Survivors as they repair Generators, and slip into Stealth while hunt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Adding zombies that spawn into every Nemesis match is a fantastic first step, but there is so much more that could lie ahead. Imagine a Killer named The Necromancer, who would need to find the corpses of previously fallen Survivors around the map at the start of the match, animate them, and then set them off to harass Survivors. Both the Killer and undead would begin the match weak but become stronger as the match progresses and their numbers increase, both with more reanimations, or when sacrificing a Survi&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdalbertoGary</name></author>
	</entry>
	<entry>
		<id>https://thedeafguy.online/index.php?title=User:AdalbertoGary&amp;diff=41577</id>
		<title>User:AdalbertoGary</title>
		<link rel="alternate" type="text/html" href="https://thedeafguy.online/index.php?title=User:AdalbertoGary&amp;diff=41577"/>
		<updated>2026-04-23T18:27:56Z</updated>

		<summary type="html">&lt;p&gt;AdalbertoGary: Created page with &amp;quot;Im addicted to my hobby Skateboarding. Sounds boring? Not!&amp;lt;br&amp;gt;I  to learn Bengali in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my webpage: [https://ikerhein.com/ Dead by Daylight Lore]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Im addicted to my hobby Skateboarding. Sounds boring? Not!&amp;lt;br&amp;gt;I  to learn Bengali in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my webpage: [https://ikerhein.com/ Dead by Daylight Lore]&lt;/div&gt;</summary>
		<author><name>AdalbertoGary</name></author>
	</entry>
</feed>