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		<title>ClariceCajigas5 at 09:55, 15 April 2026</title>
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		<updated>2026-04-15T09:55:48Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:55, 15 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover, with each game, the series kept improving itself with new features, like being able to choose between a female or male protagonist right with the second game &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the franchise, Harvest Moon GB on Game Boy. Though ironically, Harvest Moon GB &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also one of the very few games in the series that doesn&#039;t have a marriage system&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly because of development constraints. This is probably why instead of systematically letting players choose between a female &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;male protagonist--like &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is always &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case now--older Story &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seasons games would get an enhanced version only &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few months after their release&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with bug fixes, new elements and where players would mandatorily control a female protagon&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crops&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Items&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And Goods Ancient Fruit Bone Fragments Bug Meat Caviar Cinder Shards Coffee Dinosaur Egg Dragon Tooth Duck Feathers Fiddlehead Fern Nautilus Shell Pale Ale Prismatic Shard Rainbow Shell Snow Yams Squid Ink Sweet Gem Berry Tea Leaves Truffle Oil Void Ess&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;PC Gamer also asks what should fans expect in terms &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s school system&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as whether &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game will follow Stardew Valley&#039;s lead in terms of systems and structure&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To &lt;/del&gt;this, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ball respo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Galaxy Sword &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the best weapons &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, which means you&#039;ll definitely want it &lt;/del&gt;when you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go down into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skull Cavern . It isn&#039;t dropped by any monster or sold by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Adventurer&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guild&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though! You need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yours&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expanded &lt;/del&gt;Stardew Valley &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expanded Overview How &lt;/del&gt;To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marry Claire How &lt;/del&gt;To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marry Olivia How To Marry Sophia How To Marry Victor How To Marry The Wizard Mature Events Guide Should You Choose Grandpa&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Farm Or The Immersive F&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Full-voice acting &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all of &lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, though &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be too much seeing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;absurd amount &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dialogue&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d rather &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them add even more lines for each NPCs rather than cutting down &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have enough budget &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voice everyth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;Ghibli&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work plays a particular role in the visuals we&#039;re working &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create for the game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The environments of Studio Ghibli films are so captivating &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charming—we want our players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy this world in &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_Updated on April 12&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021 by Michael Christopher: [https://Stardewvpedia&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Stardew Valley Strategy|https://stardewvpedia.Com/] Valley recently received a huge update&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adding &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton of new content. Some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this new content is related &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fishing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including some new &lt;/del&gt;fish&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. We&#039;ve updated this guide to include &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new information that you need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know about fishin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Strabound developer and Stardew Valley publisher Chucklefish Games has once again teased its upcoming, unannounced &quot; Stardew Valley meets Harry Potter&quot; &lt;/del&gt;game with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;duo &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new screenshots&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few details about the already anticipated g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s important to us that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game captures &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nostalgia of school life as much as possible&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expect memorable moments drawn from our own experience that we think players will relate &lt;/del&gt;to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. (Our team members went to school &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different countries all over the world&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it is an eclectic experience we’re drawing from!) On top &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we’re diving head first &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fantasy &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what’s only possible &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a magical school. It’s our personal take on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting, and we hope &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deliver something fresh and n&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile the aforementioned designer Abi Cooke Hunt revealed that while the game has often been grabbing headlines as &quot; Stardew Valley meets Harry Potter,&quot; it also has perhaps less obvious inspirati&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Contrary to popular belief, we were well into development before Little Witch Academia appeared on our radar. While we couldn&#039;t say it&#039;s been a source &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inspiration from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outset&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it has (perhaps needless to say) become very popular with the te&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A school operates very differently to &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;town&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We’re working hard to include what we think are &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essential elements of a school simulation while remaining within a familiar format that existing fans &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre will be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jump straight i&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Townsfolk Everything You Need To Know About Kent Everything You Need To Know About Leo Everything You Need To Know About Pierre Everything You Need To Know About Sandy Everything You Need To Know About The Wi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Crops, Items, And Goods Ancient Fruit Bone Fragments Bug Meat Caviar Cinder Shards Coffee Dinosaur Egg Dragon Tooth Duck Feathers Fiddlehead Fern Nautilus Shell Pale Ale Prismatic Shard Rainbow Shell Snow Yams Squid Ink Sweet Gem Berry Tea Leaves Truffle Oil Void Ess&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new details come via &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interview with PC Gamer , who recently sat down &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chat about said unannounced game with Finn Brice, CEO of Chucklefish &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lead designer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;artists Abi Cooke Hunt &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Adam Riches&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;designer Rosie B&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different locations in Stardew Valley that the player can explore. Although &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game involves your farm&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roaming Pelican Town&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the woods around it&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even the nearby desert can be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;The game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s story was really good too&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;featuring a boy &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a girl stuck in &lt;/del&gt;the same &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;body&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players would control the boy, with the girl&#039;s spirit acting as an advisor, but once you cleared the game and found her body back, you could choose to start playing as her, and tons of postgame content awaited. Along with Rune Factory Frontier and 4 , Tides of Destiny &#039;s content feels endless, and a lot of its ideas were reused in Rune Factor&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The scale &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this farm &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ridiculous&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we believe Reddit user orenjikitty when they say &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;took him or her three years to build this farm. Even from behind &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blue light &lt;/ins&gt;of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;computer screen&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;farming in Stardew Valley can be back-breaking w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The new details come via an interview with PC Gamer &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who recently sat down to chat about said unannounced game with Finn Brice&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CEO of Chucklefish and the game&#039;s lead designer, artists Abi Cooke Hunt and Adam Riches, and designer Rosie B&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In order to fish,  [https://Stardewvpedia.com/ Stardewvpedia.com blog article] simply cast your pole out into any body of water — either the ocean, one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rivers, the mountain lake&lt;/ins&gt;, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a pond. Then, when you see the word &quot;HIT!&quot; appear on your screen, press &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Use Tool button&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By default, &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is the left mouse button on PC, square on PlayStation, Y on Nintendo Switch&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and X on Xbox. Keep pressing and releasing that button to keep the green rectangle behind the fish until the progress bar fills complet&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;festival minigames are a highlight, with various types available throughout the year, such as the LockBall Bash and Townsfolk Trivia. LockBall &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually a fun little game &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;itself with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to place bets &lt;/ins&gt;when you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play against another charac&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stardew Valley hit &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC market about a year and a half ago and gave &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platform&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;users something that console gamers had grown accustomed to -- a farming simulator. This may seem like an odd genre to find a lot of enjoyment from&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Stardew Valley finds many ways to create an enjoyable experience with an unconventional concept. Eric Barone was inspired &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create the game after playing Harvest Moon and wanting something better -- so he rolled up his sleeves and created something that took the farming aspect of that franchise and combined &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a bit of Animal Crossing&#039;s larger-scale world and social integration.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Features The Chaos Of A Randomizer Mod Made Stardew Valley Feel Fresher Than Ever &lt;/ins&gt;Stardew Valley&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Hobbit Hole Mod Might Destroy My Life Again The Best &lt;/ins&gt;Stardew Valley &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clones Are The Most Blatant If You Tried &lt;/ins&gt;To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fix Shane In Stardew Valley, You Might Be The Real Problem I Love The Way Stardew Valley Progresses With Or Without Your Input Stardew Valley Made Me Question Why We Love The Mundane In Games But Hate It In Real Life Stardew Valley Proved &lt;/ins&gt;To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Me That Games Have A More Profound Effect On Mental Health Than We Realize Stardew Valley Is A Perfect Coping Mechanism For Closeted Gamers Maybe It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Time For ConcernedApe To Let Go Of Stardew Va&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;re told what your first harvest should involve, given clear instructions on how to go from step one to two to three, and then accumulate money over time as the crop builds up and generates more income &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you. The game can be a pure farming simulator if you&#039;d like it to be, but &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encourages you to do more than &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by showing off how physically tiring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;act &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;farming is&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you do it too much, you&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll pass out and &lt;/ins&gt;have to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be brought back to safety at your own expense -- something you want to avoid having &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do since money can be quite scarce, especially early on. Stardew Valley&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learning curve is gradual, and there are many small ways &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make money that are reliable&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beyond farming, you can destroy trees &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bushes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harvest material &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can ship out for small amounts of money. These methods won&#039;t make you rich&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but will ensure that you always have some spending money for the essentials&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fishing is another great way to make money&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it&#039;s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast a line out&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel the &lt;/ins&gt;fish &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biting, and then hit &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Y button &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activate a mini-&lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when you&#039;ve got a live one. Mashing buttons &lt;/ins&gt;with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit of rhythm is the name &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game here&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and can net you some big rewards without taking up &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton of time.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of Stardew Valley, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;options are pretty limitless&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can put the ones needed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restore the Community Center &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their respective bundles, you can sell fish&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can make a ton &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different recipes with them after you upgrade your kitchen to have a house&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and you can create other things with them like fertilizer for your crops. If you&#039;re not &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those options, toss them &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shipping box or sell them to Willy in his Fish Shop &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get some cash for your f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile the aforementioned designer Abi Cooke Hunt revealed that while the game has often been grabbing headlines as &quot; Stardew Valley meets Harry Potter,&quot; it also has perhaps less obvious inspirati&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you stand at the edge of an area – at the top &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beach&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example – and swing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon rapidly , you’ll gradually start shifting forward&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keep going far enough and you’ll actually bust out of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boundaries &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area, allowing you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move around in spaces you can’t usually acc&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overarching narrative &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the adventure &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of just living a life, interacting with people, building bonds&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forging friendships. Obstacles have to be overcome&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but doing favors for people &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generally being someone they can rely on to perform a task will go &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long way towards gaining trust. The sense &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;community here is very much like Animal Crossing, where you eventually get &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sense for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;personalities &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;townspeople and learn about their lives. In that regard&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it goes far beyond Animal Crossing by exploring things like fears&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mortality&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wanting to have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legacy to pass onto others. &lt;/ins&gt;The game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is very much an allegory for life in that regard&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its moments of reflection make the player do &lt;/ins&gt;the same.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ClariceCajigas5</name></author>
	</entry>
	<entry>
		<id>https://thedeafguy.online/index.php?title=Review:_Stardew_Valley_Nintendo_Switch&amp;diff=34805&amp;oldid=prev</id>
		<title>107.172.64.215 at 07:37, 15 April 2026</title>
		<link rel="alternate" type="text/html" href="https://thedeafguy.online/index.php?title=Review:_Stardew_Valley_Nintendo_Switch&amp;diff=34805&amp;oldid=prev"/>
		<updated>2026-04-15T07:37:58Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:37, 15 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This farm has aesthetic appeal&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it is by no means efficient. With that said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we can tell that hours and hours &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;labor went into ensuring this farm has large output&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite its painstaking flaws&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this farm can be appreciated for its water featu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This network of farms &lt;/del&gt;is one of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most complicated &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The source coding for this farm must be equally as complex. It has all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features &lt;/del&gt;of an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advanced farm built on top of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;water labyri&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A 3D-explorable world and a huge world map with different places to explore. Tides of Destiny&#039; s golem system with the ocean and islands to explore was really nice. I&#039;m hoping for something similar to come back to&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along with something similar to the town management in Rune Factory 4 . Basically&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I want it to take the goods ideas from the best two games and mix them together&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In any case, while it didn&#039;t age too well, Harvest Moon on SNES had the basis &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearly all gameplay elements for which &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series is beloved for today; the farming land was organized in a grid-like way, there was a fishing &lt;/del&gt;system, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stamina system, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;animals to raise&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The calendar was organized in four seasons, each lasting 30 days, with their own events. The relationship and wedding system was inspired by dating sims&lt;/del&gt;, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why I&#039;m so hyped for Rune Factory 5 , mainly for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will definitely be even better than 4 . However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s also a deeper reason behind &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hype&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In November 2013, around a year after Rune Factory 4 &lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s release, its developing studio Neverland went bankrupt. While the Rune Factory team got absorbed &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marvelous, &lt;/del&gt;any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hope that a new Rune Factory game would ever come out was lost. A few weeks after this sad news, Producer Hashimoto posted a message basically hinting at a new game &lt;/del&gt;by the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rune Factory t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chucklefish also revealed some &lt;/del&gt;of the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s systems&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including magic, potion making, and farming systems&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Further details of &lt;/del&gt;each &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were not provided, but it was said the goal is to make sure each system is rewarding and satisfying on its own. &quot;Expect &lt;/del&gt;to have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a lot &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do in the final game,&quot; says Br&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apart from that, the game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;update largely features &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton of bug fixes, between audio issues, removing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skip saves, crashes and more&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For a full list &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes, check out the full patch notes be&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Think you have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;valuable item in your inventory? The CJB Show Item Sell Price does precisely what its name suggests&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One can see the price &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their items anywhere in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, which is super helpful for budgeting your money correc&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another entertaining way to realize how the Rune Factory series improved is to check all &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the games&#039; opening animations&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who gradually improved &lt;/del&gt;as well&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The latter ones have stronger direction, good storyboarding, and nice animation quality. And starting with 2 , every game except Frontier have two opening animations depending on your progress, like in Sakura Taisen or many good old SEGA Saturn and PS1 anime-style ga&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This high level of detail holds true for &lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s sound design &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In abandoned areas, you &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hear every creek &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;floorboards along with &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ominous&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spooky sound effect playing &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;background. The soundtrack is very relaxing&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets you in the mood &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest up before things turn completely silent &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;re taken aback by a point in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throws you for a loop with character depth. The sound design is marvelous -- even if this isn&#039;t a soundtrack that will have you nodding your head or listening to it much after a play session. The &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;itself is relaxing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being exciting despite being a game that isn&#039;t typically seen as exciting.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stardew Valley can be vastly changed by downloading this easy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;install anime mod&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s vanilla portraits&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one can replace them &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stylish anime mods that may actually look bet&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oh wow, look at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scale &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this Stardew Valley farm! Wouldn&#039;t this photo make for an excellent desktop background? The rich, vibrant colors combine well with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utopian style of this farm. Just &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walk around this [https://Stardewvpedia.com Stardew Valley Strategy|Https://Stardewvpedia.Com/] Valley farm would be a rare tr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is farm would be the most ideal for settling down and enjoying a peaceful farming life. &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;size of the farming land is not overbearing. The farm gives us a sense of something from the suburbs but is definitely a land from an agricultural zone. The house is white and beautiful&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and everything is positioned smar&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s easy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;believe that it took 2 years to build this farm since Stardew Valley requires dedication. The meandering river is a nice feature &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;farm. At least this farm has the layout needed for build&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;We &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genuine fans and avid players &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;farming and village life simulation games, such as &lt;/del&gt;Stardew Valley &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Rune Factory&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With this project we are aiming to expand upon &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thematically and mechanically&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to places we are curious to experience oursel&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Platforms&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release date&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a title have yet &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be divulged&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But as mentioned above&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two new screenshots have&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which you can check out below alongside the previously released screenshot from the other w&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover, with each game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the series kept improving itself with new features&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like being able to choose between a female or male protagonist right with the second game &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the franchise, Harvest Moon GB on Game Boy&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though ironically&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Harvest Moon GB &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;one of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very few games in the series that doesn&#039;t have a marriage system, possibly because &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development constraints&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is probably why instead of systematically letting players choose between a female and male protagonist--like it is always &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case now--older Story &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seasons games would get &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enhanced version only a few months after their release, with bug fixes, new elements and where players would mandatorily control &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;female protagon&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crops&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Items&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And Goods Ancient Fruit Bone Fragments Bug Meat Caviar Cinder Shards Coffee Dinosaur Egg Dragon Tooth Duck Feathers Fiddlehead Fern Nautilus Shell Pale Ale Prismatic Shard Rainbow Shell Snow Yams Squid Ink Sweet Gem Berry Tea Leaves Truffle Oil Void Ess&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC Gamer also asks what should fans expect in terms &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s school &lt;/ins&gt;system, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as whether or not &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game will follow Stardew Valley&#039;s lead in terms of systems &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;structure&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To this&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ball respo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Galaxy Sword &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best weapons in &lt;/ins&gt;the game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which means you&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll definitely want it when you go down into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skull Cavern &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It isn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t dropped &lt;/ins&gt;by any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monster or sold &lt;/ins&gt;by the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Adventurer&#039;s Guild, though! You need to make it yours&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley Expanded Stardew Valley Expanded Overview How To Marry Claire How To Marry Olivia How To Marry Sophia How To Marry Victor How To Marry The Wizard Mature Events Guide Should You Choose Grandpa&#039;s Farm Or The Immersive F&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Full-voice acting for all &lt;/ins&gt;of the game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though that may be too much seeing the absurd amount of dialogue&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&#039;d rather have them add even more lines for &lt;/ins&gt;each &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NPCs rather than cutting down &lt;/ins&gt;to have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough budget &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voice everyth&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Ghibli&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work plays &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular role in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visuals we&#039;re working &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create for the game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The environments &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Studio Ghibli films are so captivating and charming—we want our players to enjoy this world in that same &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Updated on April 12, 2021 by Michael Christopher: [https://Stardewvpedia.com/ Stardew Valley Strategy|https://stardewvpedia.Com/] Valley recently received a huge update, adding &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton of new content&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this new content is related to fishing, including some new fish. We&#039;ve updated this guide to include &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new information that you need to know about fishin&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strabound developer and Stardew Valley publisher Chucklefish Games has once again teased its upcoming, unannounced &quot; Stardew Valley meets Harry Potter&quot; game with a duo &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new screenshots&lt;/ins&gt;, as well &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a few details about the already anticipated g&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s important to us that &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;captures the nostalgia of school life as much &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expect memorable moments drawn from our own experience that we think players &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relate to. (Our team members went to school &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different countries all over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world, so it is &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eclectic experience we’re drawing from!) On top of that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we’re diving head first into the fantasy of what’s only possible &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a magical school. It’s our personal take on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we hope &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deliver something fresh &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;n&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aforementioned designer Abi Cooke Hunt revealed &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while the &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has often been grabbing headlines as &quot; Stardew Valley meets Harry Potter&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; it &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has perhaps less obvious inspirati&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Contrary &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popular belief, we were well into development before Little Witch Academia appeared on our radar&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While we couldn&#039;t say it&#039;s been a source &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inspiration from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outset&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it has (perhaps needless to say) become very popular &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the te&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A school operates very differently to a town. We’re working hard to include what we think are &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essential elements of a school simulation while remaining within a familiar format that existing fans &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre will be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jump straight i&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Townsfolk Everything You Need To Know About Kent Everything You Need To Know About Leo Everything You Need To Know About Pierre Everything You Need To Know About Sandy Everything You Need To Know About &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Crops, Items&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And Goods Ancient Fruit Bone Fragments Bug Meat Caviar Cinder Shards Coffee Dinosaur Egg Dragon Tooth Duck Feathers Fiddlehead Fern Nautilus Shell Pale Ale Prismatic Shard Rainbow Shell Snow Yams Squid Ink Sweet Gem Berry Tea Leaves Truffle Oil Void Ess&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The new details come via an interview with PC Gamer , who recently sat down &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chat about said unannounced game with Finn Brice, CEO &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chucklefish and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s lead designer, artists Abi Cooke Hunt and Adam Riches, and designer Rosie B&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different locations in &lt;/ins&gt;Stardew Valley &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that the player can explore&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although a lot of the focus of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game involves your farm&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roaming Pelican Town&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the woods around &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and even the nearby desert can be a lot of &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game&#039;s story was really good too&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;featuring a boy and &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;girl stuck in the same body. Players would control the boy, with the girl&#039;s spirit acting as an advisor&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but once you cleared the game &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;found her body back, you could choose &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start playing as her, and tons of postgame content awaited&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Along with Rune Factory Frontier and 4 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tides of Destiny &#039;s content feels endless&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its ideas were reused in Rune Factor&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>107.172.64.215</name></author>
	</entry>
	<entry>
		<id>https://thedeafguy.online/index.php?title=Review:_Stardew_Valley_Nintendo_Switch&amp;diff=34517&amp;oldid=prev</id>
		<title>177.234.143.115 at 00:06, 15 April 2026</title>
		<link rel="alternate" type="text/html" href="https://thedeafguy.online/index.php?title=Review:_Stardew_Valley_Nintendo_Switch&amp;diff=34517&amp;oldid=prev"/>
		<updated>2026-04-15T00:06:48Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:06, 14 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The creator &lt;/del&gt;of this farm has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a proclivity for building sheds&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Why not? Sheds &lt;/del&gt;can be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;filled with whatever items &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increased productivity. Farming in Stardew Valley doesn&#039;t have to be painstaking work. As long as you plan your farm accordingly, those harvests will be the last thing you worry ab&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apart from that, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s update largely &lt;/del&gt;features &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a ton &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bug fixes, between audio issues, removing the ability to skip saves, crashes and more. For &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full list of changes, check out the full patch notes be&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Gold trophies require &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;craft and ship every item, find every stardrop, and earn 10 million g (currency)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most trophies require players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach a certain level such as a heart friend level&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catch every fish&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cook every recipe, complete &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;museum collection, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get married and have two k&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stardew Valley &lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s PlayStation 4 Trophies includes &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platinum trophy among its forty&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one total trophies. There are twenty-six bronze&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ten silver&lt;/del&gt;, four &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gold&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and one platinum trophy making up the total&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Curiously a PlayStation Vita version is listed alongside on both PSN Profiles &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exophase &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite no confirmation from the develo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, that game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turned out to &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lord of Magna , released on 3DS in 2014&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lord of Magna was quite different from Rune Factory &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;also a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spiritual successor of sorts&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so many believed the &lt;/del&gt;Rune Factory &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series was definitely dead. And yet&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here we are now&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In an era where many studios are closing down or experiencing huge lay-offs &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fact &lt;/del&gt;that Rune Factory &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 is actually coming &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on Switch in 2020 (in Japan) kinda has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;symbolistic feel to&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This network of farms is one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most complicated &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all time. The source coding for this farm must be equally as complex. It has all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features of an advanced farm built &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;water labyri&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oh wow&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scale &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this Stardew Valley farm! Wouldn&#039;t this photo make for an excellent desktop background? The rich&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vibrant colors combine well with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utopian style of this farm. Just &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walk around this Stardew Valley farm would be a rare tr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stardew Valley isn&#039;t an emotional roller coaster&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it is a game that makes you care about the cast by treating them like people&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If it was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TV show&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it would be a docu-drama of sorts -- something like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original version of The Office. Traits are exaggerated, but everyone in this world could &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;someone you would interact with in real life with the volume turned up. There is a layer of believability with the cast that most games lack and would definitely benefit from having because it makes caring about the game&#039;s events much easier.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;details start with Brice confirming that Chucklefish is &quot;still a little way away from an official announcement,&quot; as it wants to make sure it gets &quot;&lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tone and feel &lt;/del&gt;of the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just right before it sends it out into wor&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The second game which was essential &lt;/del&gt;to Rune Factory &#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s birth was Innocent Life: A Futuristic Harvest Moon &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released on PSP in April 2006 in Japan&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was the first time the series went towards a pretty different &lt;/del&gt;direction. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It still had farming&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also a heavy focus &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploration. The game was set &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a technologically&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advanced setting, and players would ride a buggy and explore dunge&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This high level of detail holds true for the game&#039;s sound design as well. In abandoned areas, you will hear every creek in the floorboards along with an ominous, spooky sound effect playing in the background. The soundtrack is very relaxing, and gets you in the mood to rest up before things turn completely silent and you&#039;re taken aback by a point in the narrative that throws you for a loop with character depth. The sound design is marvelous -- even if this isn&#039;t a soundtrack that will have you nodding your head or listening to it much after a play session. The game itself is relaxing, while also being exciting despite being a game that isn&#039;t typically seen as exciting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The number &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steps required to maintain this farm must be in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tens of thousands. For most people&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building a farm &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offers the most efficiency is desirable—especially considering Stardew Valley characters have small f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC Gamer also asks what should fans expect in terms &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s school system&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;well &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as whether or not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game will follow &lt;/del&gt;Stardew Valley&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s lead in terms of systems and structure&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To this, Ball respo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game&#039;s story was really good too, featuring a boy &lt;/del&gt;and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;girl stuck in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same body&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players would control &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boy, with the girl&#039;s spirit acting as &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advisor, but once you cleared the game and found her body back, you could choose to start playing as her, and tons of postgame content awaited&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Along with Rune Factory Frontier &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 , Tides of Destiny &#039;s content feels endless&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a lot of its ideas were reused in Rune Factor&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stardew Valley hit the PC market about a year and a half ago and gave the platform&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;users something &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console gamers had grown accustomed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-- &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;farming simulator&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This may seem like an odd genre to find a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoyment from&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but [https://Stardewvpedia.com/ &lt;/del&gt;Stardew Valley &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beginner Guide|Https://Stardewvpedia&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com/] Valley finds many ways to create an enjoyable experience with an unconventional concept. Eric Barone was inspired &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game after playing Harvest Moon &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wanting something better -- so he rolled up his sleeves and created something that took the farming aspect of that franchise and combined &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit of Animal Crossing&#039;s larger-scale world &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;social integration&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This farm has aesthetic appeal, but it is by no means efficient. With that said, we can tell that hours and hours &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;labor went into ensuring &lt;/ins&gt;this farm has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large output&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite its painstaking flaws, this farm &lt;/ins&gt;can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appreciated &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its water featu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This network of farms is one of the most complicated of all time. The source coding for this farm must be equally as complex. It has all &lt;/ins&gt;the features of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an advanced farm built on top of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;water labyri&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A 3D-explorable world and a huge world map with different places to explore. Tides of Destiny&#039; s golem system with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ocean and islands &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore was really nice&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&#039;m hoping for something similar to come back &lt;/ins&gt;to, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along with something similar &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the town management in Rune Factory 4 . Basically&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I want it to take the goods ideas from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best two games &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mix them together&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In any case, while it didn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t age too well, Harvest Moon on SNES had the basis of nearly all gameplay elements for which the series is beloved for today; the farming land was organized in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grid&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like way, there was a fishing system&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the stamina system&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and animals to raise. The calendar was organized in &lt;/ins&gt;four &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seasons, each lasting 30 days&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with their own events&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The relationship &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wedding system was inspired by dating sims&lt;/ins&gt;, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is why I&#039;m so hyped for Rune Factory 5 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mainly for the fact &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will definitely &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even better than 4 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&#039;s &lt;/ins&gt;also a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deeper reason behind the hype. In November 2013&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around a year after &lt;/ins&gt;Rune Factory &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &#039;s release&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its developing studio Neverland went bankrupt&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the Rune Factory team got absorbed by Marvelous&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any hope &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new &lt;/ins&gt;Rune Factory &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game would ever come &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was lost. A few weeks after this sad news, Producer Hashimoto posted a message basically hinting at &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new game by the Rune Factory t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chucklefish also revealed some &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s systems, including magic, potion making, and farming systems. Further details &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each were not provided, but it was said &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goal is to make sure each system is rewarding and satisfying &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its own. &quot;Expect to have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot to do in the final game,&quot; says Br&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apart from that&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s update largely features a ton &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bug fixes, between audio issues&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;removing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skip saves&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crashes and more&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full list of changes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;check out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full patch notes &lt;/ins&gt;be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Think you have a valuable item in your inventory? &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CJB Show Item Sell Price does precisely what its name suggests. One can see &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;price &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their items anywhere in &lt;/ins&gt;the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which is super helpful for budgeting your money correc&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another entertaining way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realize how the &lt;/ins&gt;Rune Factory &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series improved is to check all of the games&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opening animations&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who gradually improved as well&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The latter ones have stronger &lt;/ins&gt;direction&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, good storyboarding, and nice animation quality&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And starting with 2 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every game except Frontier have two opening animations depending &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your progress, like &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sakura Taisen or many good old SEGA Saturn and PS1 anime&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style ga&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This high level of detail holds true for the game&#039;s sound design as well. In abandoned areas, you will hear every creek in the floorboards along with an ominous, spooky sound effect playing in the background. The soundtrack is very relaxing, and gets you in the mood to rest up before things turn completely silent and you&#039;re taken aback by a point in the narrative that throws you for a loop with character depth. The sound design is marvelous -- even if this isn&#039;t a soundtrack that will have you nodding your head or listening to it much after a play session. The game itself is relaxing, while also being exciting despite being a game that isn&#039;t typically seen as exciting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stardew Valley can be vastly changed by downloading this easy to install anime mod. Instead &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s vanilla portraits&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one can replace them with stylish anime mods &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may actually look bet&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oh wow, look at the scale &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this Stardew Valley farm! Wouldn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t this photo make for an excellent desktop background? The rich&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vibrant colors combine &lt;/ins&gt;well &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utopian style of this farm. Just to walk around this [https://Stardewvpedia.com &lt;/ins&gt;Stardew Valley &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strategy|Https://Stardewvpedia&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com/] Valley farm would be a rare tr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is farm would be the most ideal for settling down &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoying &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;peaceful farming life. The size of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;farming land is not overbearing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The farm gives us a sense of something from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suburbs but is definitely a land from &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;agricultural zone&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The house is white &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beautiful&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everything is positioned smar&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy to believe &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it took 2 years &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build this farm since Stardew Valley requires dedication. The meandering river is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nice feature of the farm&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At least this farm has the layout needed for build&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;We are genuine fans and avid players &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;farming and village life simulation games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as &lt;/ins&gt;Stardew Valley &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Rune Factory&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With this project we are aiming &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expand upon &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre, thematically &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanically, taking &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to places we are curious to experience oursel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Platforms, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release date, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a title have yet to be divulged&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But as mentioned above, two new screenshots have, both of which you can check out below alongside the previously released screenshot from the other w&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>177.234.143.115</name></author>
	</entry>
	<entry>
		<id>https://thedeafguy.online/index.php?title=Review:_Stardew_Valley_Nintendo_Switch&amp;diff=34095&amp;oldid=prev</id>
		<title>BerniceBatson7 at 14:00, 14 April 2026</title>
		<link rel="alternate" type="text/html" href="https://thedeafguy.online/index.php?title=Review:_Stardew_Valley_Nintendo_Switch&amp;diff=34095&amp;oldid=prev"/>
		<updated>2026-04-14T14:00:12Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:00, 14 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;How To Make Friends Fast All Universally Liked Gifts (And Where To Find Them) All Universally Loved Gifts (And Where To Find Them) All Universally Disliked Gifts (And Where To Find Them) All Universally Hated Gifts (And Where To Find T&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stardew Valley brings &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mix of farming and life simulation to the Switch and the platform is absolutely perfect &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being able to pick up and play the game &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a quick bus ride allows you to get in a quick meeting with a couple of people or take care of some light farming&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then you can play at home and enjoy it on a TV screen to really absorb yourself &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the adventure. &lt;/del&gt;Stardew Valley &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was a top-notch game on PC and on the Xbox One and PlayStation 4 before -- but it feels truly at home on the Switch&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anyone who loved Animal Crossing or Harvest Moon will get a lot out of it. Even if &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;haven&#039;t played &lt;/del&gt;those &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games, if &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want a good adventure that has some drama, humor and a slice of real life thrown in, give [https://stardewvpedia.com/ Stardew Valley mining guide|https://stardewvpedia.com/] Valley a shot.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A fishing rod isn&#039;t the only place to use your bait or get fish in Stardew Valley! There are certain fish &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can only be found in Crab Pots that you definitely need for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Community Center&lt;/del&gt;, to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;craft certain items&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to make some reci&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second day on the farm, you&#039;ll receive a letter in the mail from Willy, the owner of the Fish Shop on the beach. If you go &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talk to him before 5:00 PM&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he&#039;ll give you a Bamboo Pole&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most basic fishing rod, for free. Thanks, Wi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stardew Valley&#039;s pixel art style is perfect for the Switch. The smoothed-out look is gorgeous on both a TV or on the go &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having this adventure playable anywhere you&#039;re at is wonderful&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The use of highly-detailed pixel art brings out both the beauty of the 32-bit era of 2D games, but also goes beyond that with &lt;/del&gt;a level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of detail that was never used back then. As &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;result&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see your character wince a bit when hitting something or see different facial expressions. Having realistic proportions helps &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative out a bit. There isn&#039;t a ton of animation&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but what&#039;s here is solid &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the world as a whole looks gorgeous -- with rundown buildings looking like they haven&#039;t been used in many years.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley &#039;s PlayStation 4 Trophies includes a platinum trophy among its forty-one total trophies. There are twenty-six bronze, ten silver, four gold, and one platinum trophy making up the total. Curiously a PlayStation Vita version is listed alongside on both PSN Profiles and Exophase , despite no confirmation from the develo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buildings process and produce items quickly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;movement speed is fast&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resources grow back overnight&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies respawn quickly and progress happens swiftly&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You’ll rarely be waiting for something to happen in Forager and &lt;/del&gt;many &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grateful &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expanded &lt;/del&gt;Stardew Valley &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expanded Overview How To Marry Claire How To Marry Olivia How To Marry Sophia How To Marry Victor How To Marry The Wizard Mature Events Guide Should You Choose Grandpa&#039;s Farm Or The Immersive F&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fishing in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game reminds me &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of Animal Crossing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;task that I normally wouldn&#039;t enjoy in a game &lt;/del&gt;-- but it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;done so well here &lt;/del&gt;that it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;works. Animal Crossing added a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comedy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catching fish&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Stardew focuses &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bringing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relaxing nature of fishing to &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video game&lt;/del&gt;. It&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s just you&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;body of water, your fishing rod&lt;/del&gt;, and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relaxation. It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy to find yourself closing yours eyes and just relying on your sense of touch to tell when &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ve got a bite -- then you have to get back into &lt;/del&gt;the in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-game world &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reel that fish &lt;/del&gt;in to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see what &lt;/del&gt;you&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve nabbed. Big fish are rare, but small fish can still net &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some money consistently, and be found pretty much anywhere you can fish&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tranquil experience, and one &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not only brings out the fun of real-life fishing -- but also manages &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun as &lt;/del&gt;a game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanic&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you befriend Linus&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he&#039;ll send you &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recipe for an even better bait &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appeals to all fish. This &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wild Bait&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which Linus will teach you &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part of his four-heart event. It &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only makes fish bite faster, but it occasionally causes you to catch two fish at once. It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made from 10 fiber&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five Slime, and five Bug M&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At Fishing levels 5 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll have to choose between professions. If &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose Trapper at 5, Crab Pots will require fewer resources to craft. Then, at Level 10&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/del&gt;choose &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between Mariner&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which makes Crab Pots only produce fish (no junk)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Luremaster&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which removes the need for bait &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crab P&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Gold trophies require &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player to craft &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship every item, find every stardrop, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earn 10 million g (currency)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most trophies require players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain level such as a heart friend level&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catch every fish, cook every recipe, complete &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;museum collection, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get married &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have two k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;How To Make Friends Fast All Universally Liked Gifts (And Where To Find Them) All Universally Loved Gifts (And Where To Find Them) All Universally Disliked Gifts (And Where To Find Them) All Universally Hated Gifts (And Where To Find T&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The creator of this farm has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proclivity &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building sheds&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Why not? Sheds can be filled with whatever items &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increased productivity&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Farming &lt;/ins&gt;in Stardew Valley &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t have to be painstaking work&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As long as &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plan your farm accordingly, &lt;/ins&gt;those &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harvests will be the last thing &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worry ab&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apart from &lt;/ins&gt;that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s update largely features a ton of bug fixes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between audio issues, removing the ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skip saves&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crashes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more. For a full list of changes, check out the full patch notes be&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gold trophies require &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;craft and ship every item&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find every stardrop&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earn 10 million g (currency)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most trophies require players to reach &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain &lt;/ins&gt;level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heart friend level&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catch every fish, cook every recipe, complete &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;museum collection&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get married and have two k&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley &#039;s PlayStation 4 Trophies includes a platinum trophy among its forty-one total trophies. There are twenty-six bronze, ten silver, four gold, and one platinum trophy making up the total. Curiously a PlayStation Vita version is listed alongside on both PSN Profiles and Exophase , despite no confirmation from the develo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, that game turned out to be Lord of Magna , released on 3DS in 2014. Lord of Magna was quite different from Rune Factory &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also a spiritual successor of sorts&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so many believed the Rune Factory series was definitely dead. And yet&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here we are now&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In an era where &lt;/ins&gt;many &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studios &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closing down or experiencing huge lay-offs , the fact that Rune Factory 5 is actually coming out on Switch in 2020 (in Japan) kinda has a symbolistic feel to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This network of farms is one of the most complicated of all time. The source coding &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this farm must be equally as complex. It has all the features of an advanced farm built on top of a water labyri&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oh wow, look at the scale of this &lt;/ins&gt;Stardew Valley &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;farm! Wouldn&#039;t this photo make for an excellent desktop background? The rich, vibrant colors combine well with the utopian style of this farm. Just to walk around this &lt;/ins&gt;Stardew Valley &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;farm would be a rare tr&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stardew Valley isn&#039;t an emotional roller coaster, but it is a game that makes you care about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cast by treating them like people. If it was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TV show&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;docu-drama of sorts &lt;/ins&gt;-- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something like the original version of The Office. Traits are exaggerated, &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyone in this world could be someone you would interact with in real life with the volume turned up. There is a layer of believability with the cast that most games lack and would definitely benefit from having because &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes caring about the game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;events much easier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The details start with Brice confirming &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chucklefish is &quot;still a little way away from an official announcement,&quot; as &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wants to make sure it gets &quot;the tone and feel &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game just right before it sends it out into wor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The second game which was essential &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rune Factory &#039;s birth was Innocent Life: A Futuristic Harvest Moon &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PSP in April 2006 in Japan. It was &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first time the series went towards &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty different direction&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still had farming&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy focus on exploration. The game was set in a technologically-advanced setting&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players would ride &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buggy and explore dunge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This high level &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;detail holds true for the game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sound design as well. In abandoned areas, &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will hear every creek in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;floorboards along with an ominous, spooky sound effect playing &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the background. The soundtrack is very relaxing, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets you &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the mood &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest up before things turn completely silent and &lt;/ins&gt;you&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re taken aback by a point in the narrative that throws &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for a loop with character depth&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The sound design is marvelous -- even if this isn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soundtrack &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will have you nodding your head or listening &lt;/ins&gt;to it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much after a play session. The game itself is relaxing, while also being exciting despite being &lt;/ins&gt;a game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that isn&#039;t typically seen as exciting&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The number of steps required to maintain this farm must be in the tens of thousands. For most people&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;farm &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offers the most efficiency &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desirable—especially considering Stardew Valley characters have small f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PC Gamer also asks what should fans expect in terms of the game&#039;s school system&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well as whether or &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game will follow Stardew Valley&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lead in terms of systems and structure. To this&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ball respo&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game&#039;s story was really good too, featuring a boy &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a girl stuck in the same body. Players would control the boy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the girl&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s spirit acting as an advisor, but once &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cleared the game and found her body back&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could &lt;/ins&gt;choose &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to start playing as her&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and tons of postgame content awaited. Along with Rune Factory Frontier and 4 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tides of Destiny &#039;s content feels endless&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a lot of its ideas were reused &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rune Factor&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stardew Valley hit &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC market about a year &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a half ago &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gave the platform&#039;s users something that console gamers had grown accustomed to -- a farming simulator&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This may seem like an odd genre &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of enjoyment from&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but [https://Stardewvpedia.com/ Stardew Valley Beginner Guide|Https://Stardewvpedia.Com/] Valley finds many ways to create an enjoyable experience with an unconventional concept. Eric Barone was inspired &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create the game after playing Harvest Moon and wanting something better -- so he rolled up his sleeves and created something that took &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;farming aspect of that franchise &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combined it with a bit of Animal Crossing&#039;s larger-scale world &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;social integration.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BerniceBatson7</name></author>
	</entry>
	<entry>
		<id>https://thedeafguy.online/index.php?title=Review:_Stardew_Valley_Nintendo_Switch&amp;diff=33846&amp;oldid=prev</id>
		<title>JulietBrookman8 at 08:53, 14 April 2026</title>
		<link rel="alternate" type="text/html" href="https://thedeafguy.online/index.php?title=Review:_Stardew_Valley_Nintendo_Switch&amp;diff=33846&amp;oldid=prev"/>
		<updated>2026-04-14T08:53:57Z</updated>

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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The bundles offer valuable rewards that can speed your farm’s progress dramatically&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Completing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Construction Bundle, &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instance, yields &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charcoal Kiln , needed for bigger building projects&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another reason it’s bad &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ignore these bundles is because they’re often season&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;require items only found in particular seasons&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Don&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait until next year to wrap it&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Update by Mackenzee Hardyk on October 29&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2024 ** : &lt;/del&gt;[https://stardewvpedia.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stardew valley combat &lt;/del&gt;guide|https://stardewvpedia.com/] Valley &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has earned &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special &lt;/del&gt;place in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many’s hearts. While there is a lot to do &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pelican Town, sometimes &lt;/del&gt;you need &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to take a break. There are many more cozy farming simulators similar to Stardew Valley &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you to play while you either take a break or retire from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games. So&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we’ve decided &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add a few more entries of games &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play that are like Stardew Val&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gold trophies require &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player to craft and ship every item&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find every stardrop&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and earn 10 million g (currency)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most trophies require players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach a certain level such as a heart friend level, or &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catch every fish&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cook every recipe&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;museum collection&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and get married and have two k&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expanded Stardew Valley Expanded Overview How To Marry Claire How To Marry Olivia How To Marry Sophia How To Marry Victor How To Marry &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizard Mature Events Guide Should You Choose Grandpa&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Farm Or The Immersive F&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley &#039;s PlayStation 4 Trophies includes a platinum trophy among its forty-one total trophies. There are twenty-six bronze, ten silver, four gold, and one platinum trophy making up the total. Curiously a PlayStation Vita version is listed alongside on both PSN Profiles and Exophase , despite no confirmation from the develo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The beloved Stardew Valley has endless hours of gameplay. There’s not exactly an endgame&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per se. Once you’ve found all the secrets&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;befriended everyone&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upgraded your house to the max — you can carry on farming to your heart’s content&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But if you ever tire of the pixelated charm of the valley, there are other games &lt;/del&gt;waiting to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give you a similar experie&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Furthermore, there was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second mine made &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;255 floors&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only accessible during winter. When you started certain floors, monsters would actually appear &lt;/del&gt;in it. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players would use their tools &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defeat them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and being hit would reduce your stamina, as &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had no HP&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In lower floors&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there were even boss-like monsters&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who looked like shadow versions of the protagonist. They were basically Dark Links like from The Legend of Zel&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are three different towns with different native crops to try out&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can mine for ore, too&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A fun addition is being able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;befriend wild animals &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give them gifts &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earn their friendship. It’s an all&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around solid, well&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loved g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You will be tasked with helping new residents build and decorate their homes, clearing areas for buildings like museums or stores, and being a good ambassador for your island. Like Stardew Valley, it’s a low&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stress &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but if you constantly need tasks &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stuff &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do, Animal Crossing can feel a little underwhelming at ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You&#039;re told &lt;/del&gt;what &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your first harvest should involve, given clear instructions on how to go from step one to two to three, and then accumulate money over time as the crop builds up and generates more income for &lt;/del&gt;you. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game can be a pure farming simulator if you&#039;d like it to be&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game encourages &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to do more than that by showing off how physically tiring the act of farming is. If you do it too much&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll pass out &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have to &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brought back to safety at your own expense -- something &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to avoid having to do since money &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be quite scarce, especially early on&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stardew Valley&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learning curve is gradual&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are many small ways to make money &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are reliable. Beyond farming, you can destroy trees and bushes to harvest material that you can ship &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for small amounts &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;money. These methods won&#039;t make you rich, &lt;/del&gt;but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will ensure that you always have some spending money for the essentials. Fishing is another great way &lt;/del&gt;to make &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;money, and &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s a lot of &lt;/del&gt;fun &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to cast &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line out, feel the fish biting, and then hit the Y button to activate a mini-&lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when you&#039;ve got a live one. Mashing buttons with a bit of rhythm is the name of the game here, and can net you some big rewards without taking up a ton of time&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All &lt;/del&gt;you&#039;ll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least two players&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though this works &lt;/del&gt;faster &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the more people you have &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a table. Place the item &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wish &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;duplicate onto the table, and every player must pick it up &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the same time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game makes a copy for each person picking it up&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so you can continue placing one onto a table &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all picking it up for quick du&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crops, Items, And Goods Ancient Fruit Bone Fragments Bug Meat Caviar Cinder Shards Coffee Dinosaur Egg Dragon Tooth Duck Feathers Fiddlehead Fern Nautilus Shell Pale Ale Prismatic Shard Rainbow Shell Snow Yams Squid Ink Sweet Gem Berry Tea Leaves Truffle Oil Void Ess&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is an overarching narrative &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the adventure &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s one of just living a life&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interacting with people, building bonds&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forging friendships&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Obstacles have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be overcome, but doing favors for people and generally being someone they can rely on to perform &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;task will go &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long way towards gaining trust. The sense of community here is very much like Animal Crossing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where you eventually get a sense for the personalities of the townspeople and learn about their lives. In that regard&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it goes far beyond Animal Crossing by exploring things like fears&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mortality&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wanting to &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a legacy to pass onto others. The game is very much an allegory for life in that regard, and its moments of reflection make the player do the same.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;How To Make Friends Fast All Universally Liked Gifts (And Where To Find Them) All Universally Loved Gifts (And Where To Find Them) All Universally Disliked Gifts (And Where To Find Them) All Universally Hated Gifts (And Where To Find T&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stardew Valley brings a mix of farming and life simulation to the Switch and the platform is absolutely perfect for it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being able to pick up and play &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quick bus ride allows you to get in a quick meeting with a couple of people or take care of some light farming&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then you can play at home and enjoy it on a TV screen &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really absorb yourself in the adventure. Stardew Valley was a top&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notch game on PC and on the Xbox One &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation 4 before -- but it feels truly at home on the Switch. Anyone who loved Animal Crossing or Harvest Moon will get a lot out of it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even if you haven&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;played those games, if you want a good adventure that has some drama, humor and a slice of real life thrown in&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give &lt;/ins&gt;[https://stardewvpedia.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stardew Valley mining &lt;/ins&gt;guide|https://stardewvpedia.com/] Valley a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A fishing rod isn&#039;t the only &lt;/ins&gt;place &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to use your bait or get fish &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stardew Valley! There are certain fish that can only be found &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crab Pots that &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;definitely &lt;/ins&gt;need for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Community Center&lt;/ins&gt;, to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;craft certain items, and &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make some reci&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the second day on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;farm&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll receive a letter in the mail from Willy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the owner of the Fish Shop on the beach&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you go &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talk &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;him before 5:00 PM&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he&#039;ll give you a Bamboo Pole&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most basic fishing rod, for free. Thanks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stardew Valley&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s pixel art style is perfect for the Switch. The smoothed-out look is gorgeous on both a TV or on the go and having this adventure playable anywhere you&#039;re at is wonderful. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use of highly-detailed pixel art brings out both the beauty of the 32-bit era of 2D games, but also goes beyond that with a level of detail that was never used back then. As a result, being able to see your character wince a bit when hitting something or see different facial expressions. Having realistic proportions helps the narrative out a bit. There isn&#039;t a ton of animation, but what&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here is solid and the world as a whole looks gorgeous -- with rundown buildings looking like they haven&#039;t been used in many years.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley &#039;s PlayStation 4 Trophies includes a platinum trophy among its forty-one total trophies. There are twenty-six bronze, ten silver, four gold, and one platinum trophy making up the total. Curiously a PlayStation Vita version is listed alongside on both PSN Profiles and Exophase , despite no confirmation from the develo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buildings process and produce items quickly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;movement speed is fast&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resources grow back overnight&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies respawn quickly &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;progress happens swiftly&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You’ll rarely be &lt;/ins&gt;waiting &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for something &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happen in Forager and many players are grateful for t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stardew Valley Expanded Stardew Valley Expanded Overview How To Marry Claire How To Marry Olivia How To Marry Sophia How To Marry Victor How To Marry The Wizard Mature Events Guide Should You Choose Grandpa&#039;s Farm Or The Immersive F&amp;lt;br&amp;gt;Fishing in the game reminds me &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animal Crossing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where it&#039;s a task that I normally wouldn&#039;t enjoy &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a game -- but &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s done so well here that it works&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animal Crossing added a lot of comedy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catching fish&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Stardew focuses on bringing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relaxing nature of fishing to a video &lt;/ins&gt;game. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s just you&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a body of water&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your fishing rod&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bit of relaxation&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s easy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find yourself closing yours eyes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just relying on your sense of touch &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tell when you&#039;ve got a bite &lt;/ins&gt;-- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then you have to get back into the in&lt;/ins&gt;-game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reel that fish in &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see &lt;/ins&gt;what you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ve nabbed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Big fish are rare&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small fish can still net &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some money consistently&lt;/ins&gt;, and be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;found pretty much anywhere &lt;/ins&gt;you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fish&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a tranquil experience&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not only brings &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fun &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real-life fishing -- &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also manages &lt;/ins&gt;to make it fun &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;a game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanic&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;befriend Linus, he&lt;/ins&gt;&#039;ll &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;send you a recipe for an even better bait that appeals to all fish. This &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wild Bait&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which Linus will teach you as part of his four-heart event. It not only makes fish bite &lt;/ins&gt;faster, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it occasionally causes &lt;/ins&gt;you to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catch two fish &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s made from 10 fiber, five Slime&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;five Bug M&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At Fishing levels 5 and 10, you&#039;ll have to choose between professions. If you choose Trapper at 5, Crab Pots will require fewer resources to craft. Then, at Level 10, you can choose between Mariner, which makes Crab Pots only produce fish (no junk), or Luremaster, which removes the need for bait in Crab P&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gold trophies require the player &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;craft &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship every item&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find every stardrop&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earn 10 million g (currency)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most trophies require players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain level such as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heart friend level&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or to catch every fish&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cook every recipe&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete the museum collection&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get married and &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;How To Make Friends Fast All Universally Liked Gifts (And Where To Find Them) All Universally Loved Gifts (And Where To Find Them) All Universally Disliked Gifts (And Where To Find Them) All Universally Hated Gifts (And Where To Find T&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JulietBrookman8</name></author>
	</entry>
	<entry>
		<id>https://thedeafguy.online/index.php?title=Review:_Stardew_Valley_Nintendo_Switch&amp;diff=33841&amp;oldid=prev</id>
		<title>JulietBrookman8: Created page with &quot;&lt;br&gt;The bundles offer valuable rewards that can speed your farm’s progress dramatically. Completing the Construction Bundle, for instance, yields a Charcoal Kiln , needed for bigger building projects. Another reason it’s bad to ignore these bundles is because they’re often season-specific and require items only found in particular seasons. Don&#039;t wait until next year to wrap it&lt;br&gt;&lt;br&gt; &lt;br&gt;**Update by Mackenzee Hardyk on October 29, 2024 ** : [https://stardewvpedia....&quot;</title>
		<link rel="alternate" type="text/html" href="https://thedeafguy.online/index.php?title=Review:_Stardew_Valley_Nintendo_Switch&amp;diff=33841&amp;oldid=prev"/>
		<updated>2026-04-14T08:43:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;The bundles offer valuable rewards that can speed your farm’s progress dramatically. Completing the Construction Bundle, for instance, yields a Charcoal Kiln , needed for bigger building projects. Another reason it’s bad to ignore these bundles is because they’re often season-specific and require items only found in particular seasons. Don&amp;#039;t wait until next year to wrap it&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Update by Mackenzee Hardyk on October 29, 2024 ** : [https://stardewvpedia....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The bundles offer valuable rewards that can speed your farm’s progress dramatically. Completing the Construction Bundle, for instance, yields a Charcoal Kiln , needed for bigger building projects. Another reason it’s bad to ignore these bundles is because they’re often season-specific and require items only found in particular seasons. Don&amp;#039;t wait until next year to wrap it&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Update by Mackenzee Hardyk on October 29, 2024 ** : [https://stardewvpedia.com/ stardew valley combat guide|https://stardewvpedia.com/] Valley has earned a special place in many’s hearts. While there is a lot to do in Pelican Town, sometimes you need to take a break. There are many more cozy farming simulators similar to Stardew Valley for you to play while you either take a break or retire from the games. So, we’ve decided to add a few more entries of games to play that are like Stardew Val&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gold trophies require the player to craft and ship every item, find every stardrop, and earn 10 million g (currency). Most trophies require players to reach a certain level such as a heart friend level, or to catch every fish, cook every recipe, complete the museum collection, and get married and have two k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley Expanded Stardew Valley Expanded Overview How To Marry Claire How To Marry Olivia How To Marry Sophia How To Marry Victor How To Marry The Wizard Mature Events Guide Should You Choose Grandpa&amp;#039;s Farm Or The Immersive F&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Stardew Valley &amp;#039;s PlayStation 4 Trophies includes a platinum trophy among its forty-one total trophies. There are twenty-six bronze, ten silver, four gold, and one platinum trophy making up the total. Curiously a PlayStation Vita version is listed alongside on both PSN Profiles and Exophase , despite no confirmation from the develo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The beloved Stardew Valley has endless hours of gameplay. There’s not exactly an endgame, per se. Once you’ve found all the secrets, befriended everyone, and upgraded your house to the max — you can carry on farming to your heart’s content. But if you ever tire of the pixelated charm of the valley, there are other games waiting to give you a similar experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Furthermore, there was a second mine made of 255 floors, only accessible during winter. When you started certain floors, monsters would actually appear in it. Players would use their tools to defeat them, and being hit would reduce your stamina, as the game had no HP. In lower floors, there were even boss-like monsters, who looked like shadow versions of the protagonist. They were basically Dark Links like from The Legend of Zel&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are three different towns with different native crops to try out, and you can mine for ore, too. A fun addition is being able to befriend wild animals and give them gifts to earn their friendship. It’s an all-around solid, well-loved g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You will be tasked with helping new residents build and decorate their homes, clearing areas for buildings like museums or stores, and being a good ambassador for your island. Like Stardew Valley, it’s a low-stress game, but if you constantly need tasks and stuff to do, Animal Crossing can feel a little underwhelming at ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You&amp;#039;re told what your first harvest should involve, given clear instructions on how to go from step one to two to three, and then accumulate money over time as the crop builds up and generates more income for you. The game can be a pure farming simulator if you&amp;#039;d like it to be, but the game encourages you to do more than that by showing off how physically tiring the act of farming is. If you do it too much, you&amp;#039;ll pass out and have to be brought back to safety at your own expense -- something you want to avoid having to do since money can be quite scarce, especially early on. Stardew Valley&amp;#039;s learning curve is gradual, and there are many small ways to make money that are reliable. Beyond farming, you can destroy trees and bushes to harvest material that you can ship out for small amounts of money. These methods won&amp;#039;t make you rich, but will ensure that you always have some spending money for the essentials. Fishing is another great way to make money, and it&amp;#039;s a lot of fun to cast a line out, feel the fish biting, and then hit the Y button to activate a mini-game when you&amp;#039;ve got a live one. Mashing buttons with a bit of rhythm is the name of the game here, and can net you some big rewards without taking up a ton of time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;All you&amp;#039;ll need is at least two players, though this works faster the more people you have , and a table. Place the item you wish to duplicate onto the table, and every player must pick it up at the same time. The game makes a copy for each person picking it up, so you can continue placing one onto a table and all picking it up for quick du&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Crops, Items, And Goods Ancient Fruit Bone Fragments Bug Meat Caviar Cinder Shards Coffee Dinosaur Egg Dragon Tooth Duck Feathers Fiddlehead Fern Nautilus Shell Pale Ale Prismatic Shard Rainbow Shell Snow Yams Squid Ink Sweet Gem Berry Tea Leaves Truffle Oil Void Ess&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is an overarching narrative to the adventure and it&amp;#039;s one of just living a life, interacting with people, building bonds, and forging friendships. Obstacles have to be overcome, but doing favors for people and generally being someone they can rely on to perform a task will go a long way towards gaining trust. The sense of community here is very much like Animal Crossing, where you eventually get a sense for the personalities of the townspeople and learn about their lives. In that regard, it goes far beyond Animal Crossing by exploring things like fears, mortality, and wanting to have a legacy to pass onto others. The game is very much an allegory for life in that regard, and its moments of reflection make the player do the same.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JulietBrookman8</name></author>
	</entry>
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